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Nurikabe: What If? Follow a Choice to a Contradiction

The what-if technique says: suppose a square is wall, or island, and follow what that forces. If a rule breaks, it’s the other way. It’s the technique for when nothing simpler works anywhere.

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This is the last of the Nurikabe techniques. Each page shows its technique on the same 8×8 from the game, Medium level 8.

The rule

  1. Check that no simpler technique finds anything.
  2. Pick an empty square, and suppose it’s wall (or island).
  3. Follow what that forces with the simple techniques.
  4. If an island can’t be completed, or the wall makes a 2×2 block or falls into pieces, it’s the other way.

In a real puzzle

On the 8×8, it’s needed once, at step 33. Suppose row 5, column 4 is wall. Then row 5, column 5 is out of reach of every island, so it’s wall too, and with the two walls above them that makes a 2×2 block. So row 5, column 4 is island.

Medium level 8, step 33 what-if: island row 5, column 4 (from row 5, column 4) 1 2 1 2 2 2 2 2 3 2 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Step 33: wall here would lead straight to a 2×2 block. It’s island.

How often you’ll need it

Never on Easy. On 44 of the 50 Medium levels and every Hard one: 4.4 times per Medium level on average and 8 on Hard. On the 8×8 here it’s 1 of the 42 steps.

Next steps

Questions

Isn't this just guessing?

No. You don’t keep the choice: you follow it until a rule breaks, which proves it wrong. Nothing is shaded on a hunch.