Nurikabe is a logic puzzle about islands in a sea. Some squares hold numbers. You shade squares to make the wall (the sea), and leave every number an island of exactly that many squares. Shading a square says “wall”; a dot says “island”.
The rules
Shade squares so that:
- Every number is in an island of exactly that many squares, joined side by side. A 3 is an island of three squares.
- Each island has exactly one number. Every unshaded square belongs to one of the numbered islands.
- The wall is one piece. All the shaded squares join up side by side.
- The wall has no 2×2 blocks. No four shaded squares make a square anywhere.
What breaks a rule
A 2×2 block of wall. Shade one more square in the grid above, in row 2, column 4, and the wall fills a 2×2 block. It also leaves that square’s island one short.
An island that can’t be right, with two numbers in it, more squares than its number, or closed in by wall at the wrong size. A wall in pieces, once the grid is full. In the game, a 2×2 block of wall gets a red outline, an island that can’t be right turns its number red, and a finished wall in pieces gets a red frame.
A puzzle from the game, solved
This is the first level in the game: Easy level 1, a 6×6 with seven numbers.
It takes 24 steps. Here are the first three.
Steps 1 and 2: the 1s
A 1 is an island of one square, complete from the start. Every square touching it must be wall, or the island would grow. The 1 in row 1, column 3 has three squares beside it; the 1 in row 5, column 2 has four.
Step 3: between two islands
Row 2, column 5 touches the 2 above it and the 2 below it. If it were island, it would join them into one island with two numbers. So it’s wall.
The rest
From there, most of the work is finding squares no island can reach: 11 of the 24 steps. In all, it takes 4 steps from complete islands, 3 from squares between islands, 11 from squares out of reach, 5 where an island has only one way to grow, and 1 where a piece of wall has only one way out.
Where to start in any puzzle
Look for 1s: they’re complete from the start, so every square beside them is wall. Then look for squares between two numbers, which would join their islands. On the game’s levels, a 1 is the first move on 35 of the 50 Easy levels, 36 Medium and 43 Hard. A square between two islands is the first move on the rest: 13 Easy, 14 Medium and 7 Hard, apart from 2 Easy levels that start with a square out of reach.
Common mix-ups
- Islands join side by side only. Diagonal squares don’t connect an island.
- The wall must be one piece. Two walls that only meet at a corner aren’t joined.
- No island without a number. Every unshaded square must belong to a numbered island.