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How to Solve Nurikabe: 7 Techniques That Work

To solve Nurikabe, find the wall first. A complete island is closed in by wall; a square touching two islands is wall; a square no island can reach is wall. Then grow the islands that have only one way to go, keep the wall in one piece, and never let it fill a 2×2 block. Seven techniques cover every puzzle in the game.

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New to Nurikabe? Read the Nurikabe rules first. This page assumes you know the four: islands the size of their number, one number each, one joined-up wall, and no 2×2 blocks of wall.

1. Complete islands

An island with all its squares is closed in: every square around it is wall. A 1 is complete from the start.

Complete islands: wall all round A 1, complete from the start, and a 2 with both its squares. Every square around them is wall. 1 2
A 1, and a 2 with both its squares: every square around them is wall.

2. Between islands

A square touching two different islands is wall, because as island it would join them into one island with two numbers.

Between islands: a square touching two islands The square between the 3 and the 2 touches both. As island, it would join them, so it's wall. 3 2
The square between the 3 and the 2 is wall.

3. Out of reach

Each island can only grow as far as its number allows, and never next to another island. A square no island can reach is wall. It does more work than any other technique.

Out of reach: squares no island can get to A 2, a 3 and a 1. The 2 reaches only the squares beside it, the 3 only squares within two steps that don't touch another island, and the 1 nothing. The shaded squares are out of reach of all three, so they're wall. 2 3 1
Squares out of reach of the 2, the 3 and the 1 are wall.

4. An island with one way to grow

An island still short of squares, with only one square it could grow into, grows there.

An island with one way to grow The 3 still needs two more squares, and the wall beside it leaves only one way out. The island grows there. 3
The 3 needs two more squares, and the wall beside it leaves only one way out.

5. A wall with one way out

The wall has to be one piece. A piece of wall with only one way out, while there’s wall elsewhere, goes that way.

A wall with one way out The wall in the top-left corner has to join up with the wall in the bottom-right. The 3 blocks it to the right, so it can only go down. 3
The wall in the corner has to join the wall in the opposite corner, and the 3 blocks it one way.

6. No pools

A 2×2 block with three walls has its fourth square in an island. Watch for it wherever the wall gets thick.

No pools: the fourth square of a 2 by 2 Three walls in a 2 by 2 block. The fourth can't be wall too, so it's in an island.
Three walls in a 2×2 block: the fourth is island.

7. What if

When nothing else works, pick a square and suppose it’s wall, or island. Follow what that forces. If a rule breaks, it’s the other way. The what-if page follows one through a real puzzle.

How often each technique is needed

We solved every one of the game’s 150 levels by following the hints, which always use the simplest technique that works. This is how many times each technique was used, on average, per level:

Technique Easy 6×6 Medium 8×8 Hard 10×10
Complete islands 5.1 9.3 14.8
Between islands 1.6 3.3 4.8
Out of reach 10.6 15.8 22.6
An island with one way to grow 1.7 2.5 3.4
A wall with one way out 0.8 1.2 1.3
No pools 3.8 7.4 12.1
What if 0 4.4 8.0

Out of reach does the most work on every track. No pools is needed on 49 of the 50 Easy levels and every Medium and Hard one; what-if on 44 Medium levels and every Hard one.

An 8×8, solved in stages

This is Medium level 1 from the game.

Medium level 1, before you start An 8 by 8 grid from the game's Medium track. 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Medium level 1, before you start.

Stage 1: the easy walls

There are no 1s here, so the first moves are squares between two islands: 7 of them. Then come the squares out of reach of every island: 17 more. That’s the first 24 steps, all wall.

Medium level 1: the easy walls What complete islands, squares between islands and squares out of reach settle, in the first 24 steps. 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
After 24 steps: the squares between islands and out of reach.

Stage 2: islands with one way to grow

The 2 in row 1, column 4 is now walled in on every side but one: it grows to its left.

Medium level 1, step 25 island-one-way: island row 1, column 3 (from row 1, column 4) 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Step 25: the 2 has only one way to grow.

Stage 3: a wall with one way out

The wall square in row 8, column 2 sits between the 3 above it and the 2 to its right. To join the rest of the wall, it has to go left.

Medium level 1, step 30 wall-one-way: wall row 8, column 1 (from row 8, column 2) 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Step 30: a piece of wall with one way out.

Stage 4: no pools

Row 2, columns 7 and 8 and row 3, column 8 are wall. The fourth square of that 2×2 block, row 3, column 7, must be island.

Medium level 1, step 35 no-pools: island row 3, column 7 (from 3 squares) 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Step 35: three walls in a 2×2 block, so the fourth is island.

In all, the level takes 48 steps: 6 from complete islands, 7 between islands, 17 out of reach, 8 where an island has one way to grow, 6 where the wall has one way out, and 4 from no pools.

Medium level 1, solved Every island the right size, one wall joined up. 2 2 3 2 2 2 2 3 2 2 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Medium level 1, solved.

When you get stuck

  • Wall in every complete island, and every square between two islands.
  • Check what each island can still reach. Anything out of reach of all of them is wall.
  • Look for islands and pieces of wall with only one way out.
  • Check every 2×2 block with three walls.
  • Don’t guess. Every puzzle here can be finished by logic.

Next steps

Questions

What's the first move in a Nurikabe puzzle?

A 1, when there is one: it’s a complete island, so every square beside it is wall. A 1 opens 114 of the game’s 150 levels. Otherwise, a square between two numbers, which would join their islands.

Should I mark island squares with dots?

Yes. A dot shows a square is part of an island, which tells you which islands are complete and where the wall can’t go.

Is it ever right to guess?

Not on PeerPuzzles. Every puzzle here can be finished by logic. When nothing else works, what-if is still logic: you follow one choice until a rule breaks, and that proves the other.