To solve Kakurasu, work one row or column at a time: list the ways its target can be made, then shade the squares every way uses and cross out the squares none of them use. Each square you settle narrows down the line crossing it, and the puzzle unravels from there. Six techniques cover all of it, and each one is shown below before we use them together on a full 5×5 puzzle.
New to Kakurasu? Read the Kakurasu rules first. This page assumes you know that a shaded square counts its column number towards its row, and its row number towards its column.
Think in combinations
Every technique here comes down to one question: which sets of squares add up to this line’s target? In a 5×5 grid there are never more than three. Here they all are:
| Target | Combinations |
|---|---|
| 1 | 1 |
| 2 | 2 |
| 3 | 1 + 2, 3 |
| 4 | 1 + 3, 4 |
| 5 | 2 + 3, 1 + 4, 5 |
| 6 | 1 + 2 + 3, 2 + 4, 1 + 5 |
| 7 | 1 + 2 + 4, 3 + 4, 2 + 5 |
| 8 | 1 + 3 + 4, 1 + 2 + 5, 3 + 5 |
| 9 | 2 + 3 + 4, 1 + 3 + 5, 4 + 5 |
| 10 | 1 + 2 + 3 + 4, 2 + 3 + 5, 1 + 4 + 5 |
| 11 | 1 + 2 + 3 + 5, 2 + 4 + 5 |
| 12 | 1 + 2 + 4 + 5, 3 + 4 + 5 |
| 13 | 1 + 3 + 4 + 5 |
| 14 | 2 + 3 + 4 + 5 |
| 15 | 1 + 2 + 3 + 4 + 5 |
Notice the mirror: the combinations for 11 are the squares left out by the combinations for 4, and so on down the table. That’s the fourth technique below.
1. Start with the targets that have one way
At every grid size, five targets can only be made one way: 1, 2 and the three largest. In a 5×5 grid that’s 1, 2, 13, 14 and 15. Fill these lines in completely before anything else; the rules page has the table for every grid size. More on one-way targets.
2. Too big to fit
A square worth more than the target can’t be in the line. In a 7-square row with target 5, squares 6 and 7 are crossed out straight away.
This works on what’s left of a target, too. If a row needs 7 and already has square 5 shaded, only 2 remains, so every unknown square worth more than 2 is out.
More on too big to fit.
3. Can’t do without it
Ask of each big square: could the rest of the line reach the target without it? If not, it must be shaded. In a 5-square row with target 12, the other squares make at most 1 + 2 + 3 + 4 = 10 without square 5, and 1 + 2 + 3 + 5 = 11 without square 4. Both fall short, so squares 4 and 5 are shaded. Without square 3 the rest make 12, which is enough, so square 3 stays open.
This and the next technique are the same rule put two ways: they always settle exactly the same squares. Use whichever comes more easily. Both are covered in counting the empty squares.
4. Count the empty squares
A line’s shaded and empty squares always add up to the largest target, so a big target is a small target for the empty squares. In a 7-square row the largest target is 28. A target of 25 means the empty squares add up to 3, which is either square 3 or squares 1 and 2. Either way, squares 4 to 7 are shaded.
Use this whenever a target is more than half the largest. It turns every big target into a small one. More on counting the empty squares.
5. Find what every combination shares
List the combinations and compare them. A square used by every combination is shaded; a square used by none of them is crossed out.
A 5-square row with target 11 has two combinations, 1 + 2 + 3 + 5 and 2 + 4 + 5. Both use squares 2 and 5.
A 5-square row with target 4 can be 4 or 1 + 3. Neither uses square 2, and neither uses square 5.
Techniques 2 to 4 are quick special cases of this one. When they don’t apply, this always does. More on shared squares.
6. Let crossing lines cut the combinations
In a 5×5 grid, targets from 5 to 10 tell you nothing on an empty line: their combinations between them use every square and leave every square out. They open up once a crossing line settles a square. A shaded square rules out every combination that leaves it out; a crossed-out square rules out every combination that uses it.
This is the engine of every solve. Each time you shade or cross out a square, look at the line running the other way through it. The worked example below shows it happening: a column with three possible combinations drops to one because of a single crossed-out square. More on crossing lines.
A full 5×5 puzzle, solved step by step
Here’s a puzzle that leans on the middle targets, so most of it is crossing-line work.
Step 1: the small targets
Only two lines have targets outside 5 to 10: row 3 and column 5, both 3. Row 3’s combinations are 1 + 2 and 3, so squares 4 and 5 are too big (technique 2). That crosses out row 3 of column 5, which leaves column 5 only one combination: 1 + 2. Shade rows 1 and 2 of column 5 and cross out rows 4 and 5.
Step 2: column 4
Column 4 needs 10, which could be 1 + 2 + 3 + 4, 2 + 3 + 5 or 1 + 4 + 5. Row 3 is crossed out, and the first two both use it. Only 1 + 4 + 5 is left (technique 6): shade rows 1, 4 and 5 and cross out row 2.
Step 3: rows 1, 2 and 4
Each of these now has one combination left:
- Row 1 needs 10 and has 4 + 5 = 9. It needs 1 more, so square 1 is shaded and squares 2 and 3 are out.
- Row 2 needs 6 and has square 5. It needs 1 more, and square 4 is already out, so square 1 is shaded and squares 2 and 3 are out.
- Row 4 needs 10 and has square 4, with square 5 out. The other 6 must come from squares 1 to 3, and 1 + 2 + 3 is the only way, so all three are shaded.
Step 4: column 1, then rows 3 and 5
- Column 1 needs 10 and has rows 1, 2 and 4, which make 7. It needs 3 more: row 3 is shaded and row 5 is out.
- Row 3 now has square 1 and needs 2 more: square 2 is shaded and square 3 is out.
- Row 5 has square 4 and needs 3 more. Square 1 and square 5 are out, so it’s square 3; square 2 is out.
Check the two columns we haven’t used: column 2 has rows 3 and 4 (3 + 4 = 7) and column 3 has rows 4 and 5 (4 + 5 = 9). Every target is met.
When you get stuck
- Recount what’s left. Subtract the shaded squares from each target and look again at what the remainder allows. Most missed deductions are hiding in a line you looked at before it changed.
- Check both directions. After each move, look at the crossing line, not just the next line along.
- Go for the fewest combinations. A line with one or two combinations left is closer to giving something up than one with three.
- You never need to guess. Every puzzle on PeerPuzzles can be solved with these techniques alone, so there is always a next step somewhere.