When a number can only go in one square of a row or column, it goes there, even if that square could still be other numbers.
This is one of the Futoshiki techniques, each shown on the same 7×7 from the game, Hard level 5.
The rule
- Pick a row or column, and a number it still needs.
- For each empty square in it, ask: could this number go here? Not if the square’s other line already has it, and not if a sign rules it out.
- If only one square is left, the number goes there.
In a real puzzle
On the 7×7, it’s first needed at step 19. Column 3 still needs its 2, and by now only one square in the column has a 2 in its notes: row 6. So that’s where the 2 goes, even though the notes leave that square other options.
How often you’ll need it
On 43 of the 50 Easy levels, 48 Medium and every Hard one: 1.8 times per Easy level on average, 4.0 on Medium and 8.6 on Hard. It’s 6 of the 57 moves on the 7×7 here.