Futoshiki is a logic puzzle on a square grid. Fill it so every row and every column holds each number once, 1 to 5 on a 5×5, and every sign between two squares holds: the smaller number on the pointed side, the larger on the open side. The name is Japanese for “not equal”.
The rules
Fill every square with a number from 1 up to the size of the grid, so that:
- Every row and every column holds each number once. On a 5×5, that’s 1, 2, 3, 4 and 5 in every row and every column.
- Every sign holds. A sign between two squares says which is the smaller: the point faces the smaller number, the open side the larger.
Some puzzles start with a few numbers filled in. Many start with none: the signs alone are enough.
Reading the signs
The signs read just as they do in maths. Along a row, 1 < 3 means 1 is less than 3, and 3 > 2 means 3 is more than 2. Down a column, the same sign is turned on its side: the point still faces the smaller number.
What breaks a rule
The same number twice in a line. Two 3s in the top row:
A sign that doesn’t hold. The sign says the first square is the smaller, but 4 isn’t less than 2:
In the game, a repeated number turns red, and so does a sign that doesn’t hold.
A puzzle from the game, solved
This is the first level in the game: Easy level 1, a 5×5 with three numbers given and five signs.
It takes 22 steps. Here are the first three, all from the signs.
Step 1: less than 2
The square in row 1, column 2 is less than the 2 beside it. The only number less than 2 is 1.
Step 2: less than 3, and not 2
The square in row 4, column 1 is less than the 3 beside it, so it’s 1 or 2. Column 1 already has its 2, in row 1. So it’s 1.
Step 3: a chain of two signs
On the right-hand side, three squares are joined by two signs: row 4, column 4 is less than row 4, column 5, which is less than row 3, column 5. Row 4 already has a 1 and a 3, so the smallest of the three is at least 2. The middle one is bigger than that and can’t be 3, so it’s at least 4. The top one is bigger again: 5.
The rest
From there, most of it is counting what each row and column already has. In all, it takes 5 steps from the signs, 2 where a number has only one place left in a row, and 15 where a square has only one number left.
Where to start in any puzzle
Start with the 1s and the top number. The larger side of a sign is never 1, and the smaller side is never the top number (5 on a 5×5). Look along each row and column for the one square that isn’t ruled out. On every one of the game’s 150 levels, the first move comes from the signs, and on 135 of them it places a 1 or the top number.
Don’t wait for clues. 48 of the game’s levels start with no numbers at all: 28 of the 50 Easy ones, 16 Medium and 4 Hard. The signs are enough.
Common mix-ups
- There are no boxes. Unlike Sudoku, only rows and columns have to hold each number once.
- A sign only links the two squares it sits between. It says nothing about squares further along.
- Signs that point the same way make a chain. In a row of four, three signs all pointing the same way can only be 1 < 2 < 3 < 4.