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How to Solve Futoshiki: 6 Techniques That Work

To solve Futoshiki, let the signs narrow each square, then fill in what’s certain. A sign’s larger side is never 1, its smaller side never the top number, and a chain of signs pointing the same way narrows every square along it. Once the signs have had their say, look for a square with one number left and a number with one place left in a row or column. On bigger grids, pairs and what-if finish the job. Six techniques cover every puzzle in the game.

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New to Futoshiki? Read the Futoshiki rules first. This page assumes you know the two rules: each number once in every row and column, and every sign holds.

1. One number left

Look at what a square’s row and column already hold. When only one number is left that it could be, that’s its number.

One number left A 4 by 4 grid. Row 1 has a 1 and a 4, and column 2 has a 3 further down. That leaves only 2 for the square in row 1, column 2. 1 2 4 3
Row 1 has a 1 and a 4, and column 2 has a 3: the highlighted square can only be 2.

2. One place left

Turn it round: pick a number a row or column still needs, and find where it can go. When there’s only one place left for it, it goes there.

One place left A 4 by 4 grid with 4s in columns 1, 2 and 3 lower down. In row 1, the 4 can only go in column 4. 4 4 4 4
Columns 1, 2 and 3 all have their 4 already: row 1’s 4 can only go in column 4.

3. Reading the signs

Every sign rules numbers out on both sides. The smaller side can’t be the top number, and the larger side can’t be 1.

The ends of a sign A row of four with a less-than sign between the first two squares. The smaller side can't be 4 and the larger side can't be 1, so those are crossed out of their notes. 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
One sign: the smaller side loses the 4, the larger side loses the 1.

It goes further than the ends. The smaller side must be less than the biggest number the larger side could still be, and the larger side more than the smallest the smaller side could be. Follow a chain of signs pointing the same way, and every square along it narrows.

A chain of signs A row of four where the first square is less than the second, and the second less than the third. The first can only be 1 or 2, the second 2 or 3, the third 3 or 4. 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
A chain of two signs in a row of four: 1 or 2, then 2 or 3, then 3 or 4.

A chain of three signs pointing the same way across a row of four settles all four squares: 1 < 2 < 3 < 4. The signs are where most puzzles start, and they keep paying off: whenever a square near a sign changes, look at the sign again.

4. Pairs

When two squares in a row or column can only be the same two numbers, they take those two numbers between them. No other square in that line can have either.

Pairs A row of five. Two squares can only be 1 or 2, so between them they take the 1 and the 2. No other square in the row can be 1 or 2. 1 2 1 2 3 4 5 1 2 3 4 5 1 2 1 2 3 4 5
Two squares can only be 1 or 2: the other three lose their 1s and 2s.

5. Hidden pairs

The same idea, turned round. When two numbers can only go in the same two squares of a line, those squares take them, so they can’t be anything else.

Hidden pairs A row of five where the 4 and the 5 can only go in the first two squares. Those two squares take the 4 and the 5, so their other notes, 1, 2 and 3, are crossed out. 1 2 3 4 5 1 2 3 4 5 1 2 3 1 2 3 1 2 3
The 4 and the 5 can only go in the first two squares: those squares lose their 1s, 2s and 3s.

6. What if

When nothing else works, pick a square with few options and suppose it’s one of them. Follow what that forces through the signs and the lines. If a square runs out of numbers, or a sign can’t hold, the supposition was wrong: cross that number out.

What if A row of four. The first square is 1 or 3, and is less than the second, which is less than the third. If it were 3, the second would have to be 4 and the third more than 4. So it can't be 3. 1 3
If the first square were 3, the next would be 4 and the one after more than 4. So it isn’t 3.

How often each technique is needed

We solved every one of the game’s 150 levels by following the hints, which always use the simplest technique that works. This is how many times each technique was used, on average, per level:

Technique Easy 5×5 Medium 6×6 Hard 7×7
One number left 12.3 17.4 29.8
One place left 1.8 4.0 8.6
Reading the signs 10.4 13.5 13.4
Pairs 0 0.5 1.3
Hidden pairs 0 0.2 0.9
What if 0 0 10.7

The signs are needed on every level; one number left does the most work. Pairs and hidden pairs never come up on Easy, and appear on 15 and 10 of the 50 Medium levels. What if is only for Hard, where every level needs it, about 11 times each.

A 6×6 with no clues, solved in three stages

This is Medium level 43 from the game. It starts with no numbers at all, only 17 signs.

Medium level 43 from the game A 6 by 6 Futoshiki with no clues at all, only 17 signs. In column 4, five of the six squares are on the larger side of a sign, highlighted: none of them can be 1. 1 2 3 4 5 6 1 2 3 4 5 6
Medium level 43, before you start. In column 4, every square but one is on the larger side of a sign.

Stage 1: the 1s, then the signs everywhere

Column 4 needs a 1, but five of its six squares are on the larger side of a sign, and the larger side of a sign is never 1. So column 4’s 1 goes in the one square left, row 2. Column 1 works the same way: its 1 goes in row 6. Then the signs leave column 4 only one place for its 2, in row 3, just below the new 1.

That’s it for quick moves. Now work through every sign and write in what each square could still be. That rules out 32 numbers across the grid.

After the signs have had their say Medium level 43 after three numbers placed from the signs, two 1s and a 2, with every square's notes trimmed by its row, its column and its signs. 2 3 4 5 6 1 2 3 4 5 1 2 3 4 5 6 3 4 5 6 2 3 4 5 1 2 3 4 2 3 3 4 5 6 2 3 4 5 1 2 3 4 5 3 4 5 6 3 4 1 3 4 5 6 1 3 4 2 1 3 4 1 3 4 5 6 4 5 5 6 1 2 3 4 5 6 3 4 5 6 1 2 3 4 5 2 3 4 5 6 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 3 4 5 6 2 3 4 3 4 5 2 3 4 5 6 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6
Three numbers placed, and every square’s notes trimmed by its row, its column and its signs.

Stage 2: a hidden pair, then a pair

A hidden pair. In row 3, the 5 and the 6 can only go in columns 2 and 6. So those two squares take the 5 and the 6, and lose their other notes.

A hidden pair in row 3 In row 3, the 5 and the 6 can only go in columns 2 and 6. Those two squares take the 5 and the 6, so their other notes are crossed out. 1 3 4 1 3 4 5 6 1 3 4 2 1 3 4 1 3 4 5 6 1 1 2 3 4 5 6 1 2 3 4 5 6
Row 3: the 5 and the 6 have only the same two places.

A pair. Now column 2 has two squares, in rows 3 and 4, that can only be 5 or 6. They take the 5 and the 6 between them, so no other square in column 2 can be either.

A pair in column 2 In column 2, rows 3 and 4 can only be 5 or 6, so between them they take the 5 and the 6. Every other square in the column loses its 5 and 6. 1 2 3 4 5 3 4 5 6 1 5 6 2 5 6 1 2 3 4 5 6 1 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6
Column 2: two squares with only 5 and 6 left.

Stage 3: the rest

That breaks it open. Row 2’s 6 now has only one place left, in column 6, and from there it’s single after single. In all, the rest takes 24 squares with one number left, 4 numbers with one place left, and 5 more moves from the signs.

Medium level 43, solved The finished grid. Rows: 6 2 5 4 3 1; 2 4 3 1 5 6; 3 6 1 2 4 5; 4 5 6 3 1 2; 5 1 4 6 2 3; 1 3 2 5 6 4. 6 2 5 4 3 1 2 4 3 1 5 6 3 6 1 2 4 5 4 5 6 3 1 2 5 1 4 6 2 3 1 3 2 5 6 4 1 2 3 4 5 6 1 2 3 4 5 6
Medium level 43, solved.

When you get stuck

  • Look at every sign again. A sign next to a square that’s just changed often has something new to say.
  • Find the 1s and the top numbers. Squares on the larger side of a sign can’t be 1; squares on the smaller side can’t be the top number.
  • Fill in notes. Pairs and hidden pairs are easy to see in notes and almost impossible without them.
  • Try what if on a square with two options. Follow it a few moves through the signs, and see whether anything runs out of room.
  • Don’t guess. Every puzzle here can be finished by logic.

Next steps

Questions

What's the first move in a Futoshiki?

Look for the 1s and the top numbers. A square on the larger side of a sign can’t be 1, and one on the smaller side can’t be the top number. When that leaves a 1 or a top number one place in a row or column, put it there.

Should I fill in notes?

On bigger grids, yes. Write what each square could be after the signs have had their say: pairs, hidden pairs and what-if all work on notes.

Is it ever right to guess?

Not on PeerPuzzles. Every puzzle here can be finished by logic. When nothing else works, what-if is still logic: you follow one choice until it breaks a rule, and that proves the other.