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Star Battle: What If? Follow a Choice to a Contradiction

The what-if technique says: suppose a square holds a star, and follow what that forces. If a rule breaks, the square is empty. It’s the technique for when nothing simpler works anywhere.

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This is the last of the Star Battle techniques. Each page shows its technique on the same two-star 8×8 from the game, Hard level 34.

The rule

  1. Check that no simpler technique finds anything.
  2. Pick a square in a crowded part of the grid, and suppose it holds a star.
  3. Follow what that forces with the other techniques.
  4. If two stars end up touching, a line or region gets too many stars, or one runs out of room, the square is empty.

In a real puzzle

On the 8×8, it’s needed once, at step 9. Suppose row 1, column 1 holds a star. Following the simpler techniques from there, 16 moves later region d has no room left for its two stars. So the square is empty.

Step 9: what if there's a star here? Suppose row 1, column 1 holds a star. Following the simpler techniques from there, 16 moves later region d has no room left for its two stars. So the square is empty. a b c d e f g h 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Step 9: a star here would leave region d (highlighted) without room, 16 moves later. It’s empty.

The chain here is long; on paper you’d rarely follow one that far. In practice, try what-if on squares next to small regions, where a choice runs into trouble quickly.

How often you’ll need it

Never on the one-star tracks, and on 17 of the 50 Hard levels, 1.0 times per Hard level on average. On the 8×8 here it’s 1 of the 44 moves.

Next steps

Questions

Isn't this just guessing?

No. You don’t leave the star in: you follow it until a rule breaks, which proves the square is empty. Nothing is placed on a hunch.