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How to Solve Star Battle: 7 Techniques That Work

To solve Star Battle, cross squares out. Every star clears the eight squares around it and the rest of its row, column and region. Small regions do most of the work early: a region squeezed into one row or column decides that line’s stars, and a square whose star would leave a region no room is empty. Most moves cross squares out; stars appear when a row, column or region is down to its last places. Seven techniques cover every puzzle in the game.

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New to Star Battle? Read the Star Battle rules first. This page assumes you know the two rules: the same number of stars in every row, column and region, and no two stars touching.

1. Neighbours

Stars never touch, so every square around a star is empty: all eight of them, corners included. Cross them out as soon as you place a star.

Neighbours A star in the middle of a 5 by 5 grid. Stars never touch, not even at a corner, so all eight squares around it are empty. a b c d e
A star in the middle: all eight squares around it are empty.

2. Finished rows, columns and regions

A row, column or region with all its stars is empty everywhere else. One with exactly as many open squares left as stars still needed: those squares are all stars.

A finished row Row 2 already has its star, so every other square in it is empty. The same goes for the star's column and its region. a b c d e
Row 2 has its star, so its other squares are empty (and so are the rest of the star’s column and region).

3. Confined regions

When a region’s open squares all lie in one row (or column), that line’s stars are in the region, so the rest of the line is empty. It works the other way round too: when a row’s open squares all lie in one region, the rest of the region is empty.

A region inside one row Region b is two squares, both in row 2. Row 2's star has to be one of them, so the rest of row 2 is empty. a b c d e
Region b lies inside row 2, so the rest of row 2 is empty.

4. No room

A square whose star would leave some row, column or region with no room for its stars is empty. Look for squares that touch every open square of a small region, or that would cross out the last places in a line.

No room Region b is three squares in an L. A star in the square that touches all three would leave region b with nowhere for its star, so that square is empty. a b c d
A star in the marked square would touch all three squares of region b. It’s empty.

5. Squeezed regions

The confined idea, with more than one region at a time. When two regions’ open squares all lie inside the same two rows (or columns), those regions take all of those rows’ stars, so every other square in the two rows is empty. It works with three, too, and the other way round.

Two regions in two rows Regions d and e both lie inside rows 4 and 5. Between them they need two stars, and rows 4 and 5 hold exactly two. So rows 4 and 5 have no room for any other region's star. a b c d e
Regions d and e fit inside rows 4 and 5, so the rest of rows 4 and 5 is empty.

6. Every arrangement

When a row, column or region has only a few places left, list every way its stars can fit, without touching. A square that every way crosses out is empty; a square that’s a star in every way is a star. It’s the workhorse of two-star puzzles.

Every arrangement Region b is two squares side by side. Whichever one holds the star, the squares above and below both of them are touched. So those are empty. a b c d e
Region b is two squares side by side. Either way, the squares above and below both are touched, so they’re empty.

7. What if

When nothing else works, pick a square and suppose it holds a star. Follow what that forces with the techniques above. If a rule breaks, the square is empty. The what-if page follows one through a real puzzle.

How often each technique is needed

We solved every one of the game’s 150 levels by following the hints, which always use the simplest technique that works. This is how many times each technique was used, on average, per level:

Technique Easy 6×6, 1 star Medium 8×8, 1 star Hard 8×8, 2 stars
Neighbours 4.0 5.3 10.9
Finished lines and regions 10.3 15.9 12.4
Confined regions 2.6 3.3 1.5
No room 4.2 5.3 14.3
Squeezed regions 0.2 0.4 0.9
Every arrangement 0 0 6.0
What if 0 0 1.0

On the one-star tracks, finished lines and regions do the most work. Two stars change things: no room becomes the busiest technique, every arrangement is needed on every Hard level, and what-if on 17 of the 50.

An 8×8, solved in three stages

This is Medium level 25 from the game: one star in each row, column and region.

Medium level 25 from the game An 8 by 8 Star Battle with one star in each row, column and region. a c b e f d g h 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Medium level 25, before you start.

Stage 1: no room for the small regions

Regions c and d are small: five squares and three. A star in any of four squares nearby would touch, or share a row, column or region with, every open square of one of them, leaving it no room. All four are empty.

Steps 1 to 4: no room for regions c and d Regions c and d are small. A star in any of the four marked squares would touch, or share a row, column or region with, every open square of one of them. So those four are empty. a c b e f d g h 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Four squares that would leave region c or d with nowhere for its star.

Stage 2: rows 7 and 8 inside regions g and h

Every square of rows 7 and 8 belongs to region g or region h. The two rows need two stars and the two regions hold exactly two, so the regions take the rows’ stars, and their squares outside rows 7 and 8 are empty. That empties row 6 apart from one square, which gets its star.

Steps 5 and 6: rows 7 and 8 inside regions g and h Every square of rows 7 and 8 belongs to region g or region h. The two rows need two stars and the two regions hold exactly two, so the regions' squares outside rows 7 and 8 are empty. That leaves row 6 one square: its star. a c b e f d g h 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Regions g and h are squeezed into rows 7 and 8; row 6 is left with one square.

Stage 3: the rest

From there it’s crossing out and counting: 16 steps from finished rows, columns and regions, 5 rounds of neighbours and 2 confined regions finish the grid.

Medium level 25, solved The finished grid, stars by row: *....... / ......*. / ..*..... / ....*... / .*...... / .....*.. / ...*.... / .......*. a c b e f d g h 1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
Medium level 25, solved.

When you get stuck

  • Cross out around every star, and the rest of its row, column and region once they’re full.
  • Look at the smallest regions. Where can their stars go? What would each choice cross out?
  • Look for lines and regions that fit inside each other, one at a time or in pairs.
  • On two-star puzzles, list the ways a nearly full line or region can hold its stars.
  • Don’t guess. Every puzzle here can be finished by logic.

Next steps

Questions

What's the first move in a Star Battle?

Look at the smallest regions. A region of one square is a free star, and a region that lies inside one row or column clears the rest of that line. On two-star puzzles, look for a square whose star would leave a small region no room.

Do two-star puzzles need different techniques?

The same ideas, used more often, plus one more: listing the ways a line’s two stars can fit, and crossing out what every way rules out. Every Hard level in the game needs it.

Is it ever right to guess?

Not on PeerPuzzles. Every puzzle here can be finished by logic. When nothing else works, what-if is still logic: you follow one choice until a rule breaks, and that proves the other.