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Skyscrapers: What If? Follow a Choice to a Contradiction

The what-if technique says: suppose a square is one of its heights, and follow what that forces. If some square or line runs out of options, that height can’t go there. It’s the technique for when nothing simpler works anywhere.

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This is the last of the Skyscrapers techniques. Each page shows its technique on the same 7×7 from the game, Hard level 1.

The rule

  1. Check that no simpler technique finds anything.
  2. Pick a square with two heights left, and suppose it’s one of them.
  3. Follow what that forces through the clues and the lines.
  4. If a square is left with no height, or a line with no ordering that matches its clues, cross that height out.

In a real puzzle

On the 7×7, it’s needed once, at step 16. Row 1, column 2 could be 3 or 4. Supposing 3, the clues and the lines run out of options. So it isn’t 3, and at step 17 it becomes a 4.

Step 16: what if it's 3? Row 1, column 2 could be 3 or 4. Supposing 3, the clues and the lines run out of options: some square or line is left with no way to be filled. So it isn't 3, and it's 4 (step 17). 7 3 4 5 2 7 3 7 6 6 7 1 6 7 5 6 7 3 7 6 1 3 3 4 1 2 2 3 4 3 4 3 3 2 3
Step 16: a 3 here leads to a dead end. It’s 4.

How often you’ll need it

Never on Easy or Medium, and on every Hard level, about 5 times each on average (4.9). On the 7×7 here it’s 1 of the 47 moves.

Next steps

Questions

Isn't this just guessing?

No. You don’t leave the choice in: you follow it until something runs out of options, which proves it wrong. Nothing is filled in on a hunch.