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How to Solve Aquarium: 6 Techniques That Work

To solve Aquarium, count each row and column, and remember that water runs down. A line numbered 0 is all dry; a line with just enough room is all water. Every time water goes in, it spreads across its tank and fills the rows below; every time a square is marked dry, everything above it in the tank is dry too. When the easy counts run out, ask what water (or dryness) in a square would force, and whether the numbers still fit. Six techniques cover every puzzle in the game.

Open Aquarium full screen for more sizes, saved progress and best times.

New to Aquarium? Read the Aquarium rules first. This page assumes you know the two rules: each row and column holds its number of water squares, and water lies flat in every tank.

1. Water lies flat

Water in a square fills its tank across that row and on every row below. A dry square makes its tank dry across that row and on every row above. Do this every time you mark a square.

Water lies flat A 4 by 4 grid. The left tank has water in row 2. Water lies flat, so the tank's squares on every row below hold water too: both of its squares in row 3.
Water in row 2 of the left tank: everything below it in the tank fills too.

2. Finished lines

A row or column that already has all its water is dry everywhere else. One with just enough open squares left is water everywhere else. Numbered 0 and full-length lines are the extreme cases.

A finished line Row 2 is numbered 2 and already has two water squares, so its other two squares are dry. 2
Row 2 is numbered 2 and has two water squares: the other two are dry.

3. Too much water

Water can’t go in just one square: it brings its whole tank row with it, and everything below. If that would put more water in some row or column than its number allows, the square is dry. Watch for tall tanks in columns with small numbers.

Too much water Column 1 is numbered 1, and its top three squares are one tank. Water in row 1 or row 2 of it would run down to row 3, putting two or three water squares in the column. So those two are dry. 1
Column 1 is numbered 1. Water in row 1 or 2 of the tall tank would run down and give it two or three. Both are dry.

4. No room

The same idea the other way round. A dry square dries its whole tank row and everything above. If that would leave some row or column without enough open squares for its number, the square holds water.

No room Column 1 is numbered 3. Keeping row 2 or row 3 of the tall tank dry would dry everything above it in the tank too, leaving fewer than three squares that could hold water. So both hold water. 3
Column 1 is numbered 3. Keeping row 2 or 3 of the tall tank dry would dry the squares above too, leaving fewer than three. Both hold water.

5. Every arrangement

When a line is crossed by just a few tanks, list the ways their runs can add up to its number, keeping water flat. Any run that’s water in every way holds water; any run that’s dry in every way is dry.

Every arrangement A row of eight numbered 6, crossing four tanks with runs of 3, 2, 2 and 1 squares. The only ways to make 6 are 3 + 2 + 1, with either 2. Either way, the run of 3 and the single square hold water. 6
A row of eight numbered 6, with runs of 3, 2, 2 and 1: the only ways are 3 + 2 + 1, so the 3 and the 1 hold water.

6. What if

When nothing else works, pick a tank row and suppose it holds water (or stays dry). Follow what that forces with the techniques above. If some row or column can no longer meet its number, the supposition was wrong, and it goes the other way. The what-if page follows one through a real puzzle.

How often each technique is needed

We solved every one of the game’s 150 levels by following the hints, which always use the simplest technique that works. This is how many times each technique was used, on average, per level:

Technique Easy 6×6 Medium 8×8 Hard 10×10
Water lies flat 5.0 8.6 11.2
Finished lines 8.9 12.9 16.7
Too much water 0.9 4.9 11.3
No room 0.1 1.0 7.0
Every arrangement 0 0.1 1.4
What if 0 0 2.4

Finished lines and flat water do most of the work at every size. Too much water appears on 17 Easy levels, 41 Medium and every Hard one. Every arrangement is almost only for Hard (42 levels), and what-if is never needed on Easy or Medium, and on 39 of the 50 Hard levels.

An 8×8, solved in three stages

This is Medium level 50 from the game, the hardest Medium level.

Medium level 50 from the game An 8 by 8 Aquarium with 16 tanks. Row numbers: 3, 6, 7, 3, 2, 5, 3, 5. Column numbers: 3, 5, 7, 3, 3, 3, 5, 5. 3 6 7 3 2 5 3 5 3 5 7 3 3 3 5 5
Medium level 50, before you start.

Stage 1: a tall tank, and the rows it unlocks

There’s no row or column numbered 0 or 8 here, so start with a tall tank. Column 4 is numbered 3, and the tank that starts in row 3 runs down through rows 4, 5 and 6 of that column. Water in its row 3 would put four water squares in column 4. So row 3 of that tank is dry.

Step 1: too much water in column 4 Column 4 is numbered 3. The tank that starts in row 3 runs down through rows 4, 5 and 6 of the column, so water in row 3 would put four water squares in column 4. Row 3 of it is dry. 3 6 7 3 2 5 3 5 3 5 7 3 3 3 5 5
Column 4 is numbered 3; the tall tank would bring four.

Row 3 is numbered 7, so with one dry square it’s water everywhere else. The water spreads down its tanks, and more checks for too much water settle rows 4 and 5.

After twelve steps Medium level 50 after twelve steps of finished lines, flat water and too much water: rows 3, 4 and 5 are settled, and parts of rows 2 and 7. 3 6 7 3 2 5 3 5 3 5 7 3 3 3 5 5
After twelve steps: 6 for too much water, 3 finished lines, 2 for flat water and 1 for no room.

Stage 2: every arrangement of row 1

Row 1 is numbered 3 and crosses three tanks, with runs of 2, 3 and 3 squares. The only ways to make 3 are one of the runs of three. The run of two can never be part of it, so it’s dry.

Step 13: every arrangement of row 1 Row 1 is numbered 3 and crosses three tanks, with 2, 3 and 3 squares. The only ways to make 3 are one of the runs of three; the run of two can never be part of it. So it's dry. 3 6 7 3 2 5 3 5 3 5 7 3 3 3 5 5
Row 1: 3 can only come from a run of three.

Stage 3: the rest

From there it’s mostly counting: 9 finished lines, 3 rounds of flat water, 2 for too much water, 2 for no room and 2 more arrangements finish the grid.

Medium level 50, solved The finished grid, water by row: .....~~~ / ..~~~~~~ / ~~~.~~~~ / ..~...~~ / .~~..... / .~~~..~~ / ~~~..... / ~~~~~.... 3 6 7 3 2 5 3 5 3 5 7 3 3 3 5 5
Medium level 50, solved.

When you get stuck

  • Spread every mark. Water fills across and down its tank; dry spreads across and up.
  • Count every line again, columns as well as rows. A line that’s just changed may be finished or have just enough room.
  • Look for tall tanks. In a column with a small number, water high in a tall tank is usually too much.
  • List the ways for a line crossed by few tanks. Two or three runs rarely make a number more than one or two ways.
  • Don’t guess. Every puzzle here can be finished by logic.

Next steps

Questions

What's the first move in an Aquarium?

A row or column numbered 0 (all dry) or numbered with its full length (all water). 101 of the game’s 150 levels have one. If there isn’t one, look for a small number crossed by a tall tank.

Why does a tall tank matter so much?

Because water runs down. Water high in a tall tank fills every row of it below, so in a column it can add several water squares at once. That’s what makes too much water and no room work.

Is it ever right to guess?

Not on PeerPuzzles. Every puzzle here can be finished by logic. When nothing else works, what-if is still logic: you follow one choice until a number can’t be met, and that proves the other.