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How to Solve Shikaku: 3 Techniques That Work

To solve Shikaku, list the rectangles each number could be, and draw the ones that fit only one way. Every rectangle you draw takes squares away from the numbers around it, so more of them fit only one way. When that stops, look for squares every option of a number covers, and squares only one number can reach. Three techniques cover every puzzle in the game.

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New to Shikaku? Read the Shikaku rules first. This page assumes you know the three: one number in each rectangle, the number is its area, and the rectangles cover the grid.

1. Only one fit

For each number, think of the rectangles it could be: its area must match, it must hold the number’s square, and it can’t hold another number or overlap a rectangle already drawn. A number with only one rectangle that fits gets that rectangle. Numbers like 5 and 7, which can only be straight lines, are often the first to go.

only-fit: easy level 1, step 1 only-fit: the 7 in row 1, column 1 is 7x1 from row 1, column 1 7 2 8 7 5 4 2 7 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7
Easy level 1, step 1: the 7 can only be a line, and along the top row it would take in the 2. One rectangle fits (dashed).

2. Overlap

When a number still has several rectangles, look at the squares they all share. Squares that every rectangle of a number covers are certainly that number’s, so no other number’s rectangle can use them.

overlap: medium level 35, step 8 overlap: the 8 in row 2, column 5 is sure of 2 more squares (row 3, column 5 & row 4, column 5), ruling out 4 of the 6 in row 3, column 3 & the 8 in row 5, column 6 2 4 2 6 8 6 12 6 3 8 4 4 2 3 3 2 6 2 4 2 3 3 2 3 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Medium level 35, step 8: all four rectangles the 8 could be (dashed) cover the two squares below it, so other numbers can’t use them.

3. Only one number can reach

Turn it round: every square belongs to some rectangle. A square that only one number’s rectangles can reach must be in that number’s rectangle, so its rectangles that miss the square are out.

only-reach: medium level 42, step 19 only-reach: only the 8 in row 3, column 5 can reach row 2, column 6, ruling out 1 of its rectangles 5 3 10 3 8 5 6 2 5 7 4 8 6 6 6 2 2 3 9 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Medium level 42, step 19: only the 8 can reach the highlighted square, so of its two rectangles (dashed), the one that misses it is out.

When all three run out, what-if (try a rectangle, and see whether some number runs out of room) would come next, but none of the game’s levels needs it.

How often each technique is needed

We solved every one of the game’s 150 levels by following the hints, which always use the simplest technique that works. This is how many times each technique was used, on average, per level:

Technique Easy 7×7 Medium 10×10 Hard 12×12
Only one fit 12.3 19.9 26.8
Overlap 1.4 5.3 11.0
Only one number can reach 0 0.9 5.7

Only one fit places every rectangle in the end; the other two clear the way. Overlap is needed on 31 of the 50 Easy levels, 48 Medium and every Hard one; only one number can reach on 9 Medium levels and every Hard one.

A 10×10, solved in stages

This is Medium level 35 from the game.

Medium level 35, before you start A 10 by 10 grid from the game's Medium track. 2 4 2 6 8 6 12 6 3 8 4 4 2 3 3 2 6 2 4 2 3 3 2 3 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Medium level 35, before you start.

Stage 1: what fits one way

Seven numbers have only one rectangle that fits, one after another as each rectangle drawn takes squares from the next.

Medium level 35, after 7 steps The rectangles that fit only one way. 2 4 2 6 8 6 12 6 3 8 4 4 2 3 3 2 6 2 4 2 3 3 2 3 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
After 7 steps: the rectangles that fit only one way.

Stage 2: overlap

Nothing else fits only one way, so look for overlap. The 8 in row 2, column 5 has four rectangles left, and every one covers the two squares below it, in rows 3 and 4. That rules out 4 rectangles of the 6 in row 3, column 3 and the 8 in row 5, column 6. Straight after, the 8 in row 5, column 6 is sure of the three squares below it, which rules out rectangles for three more numbers.

Medium level 35, step 8: overlap overlap: the 8 in row 2, column 5 is sure of 2 more squares (row 3, column 5 & row 4, column 5), ruling out 4 of the 6 in row 3, column 3 & the 8 in row 5, column 6 2 4 2 6 8 6 12 6 3 8 4 4 2 3 3 2 6 2 4 2 3 3 2 3 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Step 8: every rectangle the 8 could be (dashed) covers the highlighted squares.

From there, it’s overlap and only one fit to the end. In all, the level takes 31 steps: 24 where a number fits only one way and 7 from overlap.

Medium level 35, solved The grid divided into rectangles. 2 4 2 6 8 6 12 6 3 8 4 4 2 3 3 2 6 2 4 2 3 3 2 3 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10
Medium level 35, solved.

When you get stuck

  • List each number’s rectangles, counting the ones that clear every other number and every rectangle already drawn.
  • Draw any that fit only one way, then look again: each one changes its neighbours.
  • Look for squares every option of a number covers.
  • Look for squares only one number can reach.
  • Don’t guess. Every puzzle here can be finished by logic.

Next steps

Questions

What's the first move in a Shikaku puzzle?

A number with only one rectangle that fits. Numbers like 5 and 7 can only be straight lines, and numbers near corners and other numbers often have only one shape left.

Do I need to guess on hard puzzles?

No. Every level on PeerPuzzles can be finished with the three techniques on this page. Trial and error is almost never needed in Shikaku: none of the game’s 150 levels uses it.

Should I draw rectangles I'm not sure of?

No. A wrong rectangle with the right area breaks no rule, so nothing tells you it’s wrong until another number runs out of room, sometimes much later.