Out of reach is the overlap’s opposite: pack a line’s blocks as far left as they go and as far right, and any square that no block covers in either packing, or anywhere between, is empty. It mostly comes into play once crosses start pushing blocks around.
This is the fourth of the Nonogram techniques.
The rule
- Pack the line’s blocks left, then right, avoiding crossed-out squares.
- Each block can sit anywhere from its left packing to its right packing.
- Any square outside every block’s range is empty.
In a real puzzle
In the 10×10 every technique page follows, out of reach first comes up at step 32, in row 1, which needs a single 2. Squares 1, 3, 6 and 8 are crossed out. Square 2 sits alone between two crosses: a 2 can’t fit there, so packed left, the block starts at square 4. Square 2 is out of its reach.
Row 1 comes back on the next two technique pages: small gaps and then every arrangement finish it.
How often you’ll need it
On 100 of the game’s puzzles per size, out of reach was needed in 3 of the 5×5s, 28 of the 10×10s and 81 of the 15×15s.