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Hitori: What If? Follow a Choice to a Contradiction

The what-if technique says: suppose a square is kept unshaded (or shaded), and follow what the chain forces. If a rule breaks, the square goes the other way. It’s the technique for when nothing simpler works anywhere.

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This is the last of the Hitori techniques.

The rule

  1. Check that no sandwich, chain move, pair or cut-off is left anywhere.
  2. Pick a square, often one next to shaded squares or near an edge, and suppose it stays unshaded.
  3. Follow the chain: shade its twins, circle around every shade, and keep an eye on the joining-up rule.
  4. If two shaded squares end up side by side, a number repeats, or something gets walled in, the supposition was wrong: the square is shaded. (And the same the other way round.)

In a real puzzle

On the 9×9 every technique page follows, it’s needed once, at step 31. Suppose the 5 in row 3, column 1 stays unshaded. That starts a long chain across the grid: 24 forced moves, each following from the one before. At the end of it, two squares side by side in row 8, columns 8 and 9, would both have to be shaded. That breaks a rule, so the 5 in row 3, column 1 can’t stay. It’s shaded.

Step 31: what if Hard level 5 at step 31, with the squares this step reasons from and settles highlighted. 6 7 6 1 7 2 8 1 4 6 3 8 2 5 4 8 8 7 5 1 8 6 7 5 4 2 1 8 4 9 5 3 5 7 2 1 7 6 3 8 3 9 5 1 5 7 4 2 6 8 1 3 7 9 1 1 2 4 2 7 2 9 3 4 5 7 3 2 5 1 9 9 7 9 2 7 3 3 6 5 8 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9
Step 31: keeping this 5 leads, 24 moves later, to two shaded squares side by side. So it’s shaded.

The chain here is long; on paper you’d rarely follow one that far. In practice, try what if on squares where the chain is short: next to shaded squares, near the edges, where a choice runs into trouble quickly.

How often you’ll need it

Never on Easy, on 7 of the 50 Medium levels, and on every Hard level, about twice per puzzle. On the 9×9 here it’s 1 of the 55 moves.

Next steps

Questions

Isn't this just guessing?

No. You don’t leave the choice in: you follow it until it breaks a rule, which proves the opposite. Nothing is filled in on a hunch.